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๐Ÿฎ Industrial Slaughterhouse

From innocent passives to ancient dragons - everything becomes loot.

Quick Stats

Property Value
Type Electric Multiblock
Recipes Slaughterhouse (procedural loot generation)
Parallels Based on tier: max(1, (tier-2) x 8) loops
Speed Standard GT Overclock (NON_PERFECT)
GTNA Hatches Thread, Accelerate, Overclock, Parallel

Operation Modes (via Programmed Circuit)

๐Ÿ” Passive Mode (Circuit 0/1)

Min Tier: LV | Mobs: Chicken, Cow, Pig, Sheep, Rabbit, Horse, Goat Multiplier: 2^(tier - LV)

๐Ÿ’€ Hostile Mode (Circuit 2)

Min Tier: MV | Mobs: Zombie, Skeleton, Creeper, Spider, Enderman, Witch, Blaze Multiplier: 2^(tier - MV)

๐Ÿ‘‘ Boss Mode (Circuit 3)

Min Tier: ZPM | Mobs: Warden, Wither, Elder Guardian Multiplier: 3^(tier - ZPM)

๐Ÿ‰ Dragon Mode (Circuit 4)

Min Tier: UHV | Drops: Dragon Egg, Dragon Breath, Dragon Head Multiplier: 5^(tier - UHV)