Industrial Slaughterhouse¶
From innocent passives to ancient dragons - everything becomes loot.
Quick Stats¶
| Property | Value |
|---|---|
| Type | Electric Multiblock |
| Recipes | Slaughterhouse (procedural loot generation) |
| Parallels | Based on tier: max(1, (tier-2) x 8) loops |
| Speed | Standard GT Overclock (NON_PERFECT) |
| GTNA Hatches | Thread, Accelerate, Overclock, Parallel |
Operation Modes (via Programmed Circuit)¶
Passive Mode (Circuit 0/1)¶
Min Tier: LV | Mobs: Chicken, Cow, Pig, Sheep, Rabbit, Horse, Goat Multiplier: 2^(tier - LV)
Hostile Mode (Circuit 2)¶
Min Tier: MV | Mobs: Zombie, Skeleton, Creeper, Spider, Enderman, Witch, Blaze Multiplier: 2^(tier - MV)
Boss Mode (Circuit 3)¶
Min Tier: ZPM | Mobs: Warden, Wither, Elder Guardian Multiplier: 3^(tier - ZPM)
Dragon Mode (Circuit 4)¶
Min Tier: UHV | Drops: Dragon Egg, Dragon Breath, Dragon Head Multiplier: 5^(tier - UHV)