Wireless Steam Network¶
How it Works¶
Each player has their own independent wireless steam network, identified by their UUID. The system uses SteamNetworkData (a Minecraft SavedData) to globally store and manage steam on the server.
Components¶
Wireless Steam Output Hatch¶
- Connect to a Boiler or any steam source
- Sends steam to your global wireless network
- Variants: Bronze (limited capacity) and Steel (
Integer.MAX_VALUEcapacity)
Wireless Steam Input Hatch¶
- Connect to any steam machine that needs steam
- Receives steam directly from your wireless network
- Variants: Bronze and Steel
Technical Specifications¶
| Property | Value |
|---|---|
| Distance Limit | โพ๏ธ None (works across dimensions!) |
| Per-Player Network | Yes โ based on unique UUID |
| Transfer Rate | Configurable via config: wirelessSteamTransferRate |
| Persistence | SavedData โ auto-saved with the world |
| Capacity (Bronze) | ~2 Billion mB (Integer.MAX_VALUE) |
| Capacity (Steel) | ~2 Billion mB (Integer.MAX_VALUE) |
Data Flow¶
graph LR
A[Boiler / Mega Solar] -->|Steam| B(Wireless Steam Output Hatch)
B -->|Deposits to network| C{Player Wireless Network}
C -->|Withdraws from network| D(Wireless Steam Input Hatch)
D -->|Steam| E[Steam Machines]
Tips¶
Maximize your production
- Switch to Steel Wireless Hatches as soon as possible
- A single Mega Solar Boiler with Wireless Output can power your entire factory
- Centralize steam production in one massive boiler and distribute wirelessly
- No need to worry about distance โ the network works globally
How to Set Up
- Place a Wireless Steam Output Hatch on your boiler
- Place a Wireless Steam Input Hatch on the machine that needs steam
- Done! Binding is automatic based on the player's UUID