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๐Ÿ“ก Wireless Steam Network

How it Works

Each player has their own independent wireless steam network, identified by their UUID. The system uses SteamNetworkData (a Minecraft SavedData) to globally store and manage steam on the server.

Components

Wireless Steam Output Hatch

  • Connect to a Boiler or any steam source
  • Sends steam to your global wireless network
  • Variants: Bronze (limited capacity) and Steel (Integer.MAX_VALUE capacity)

Wireless Steam Input Hatch

  • Connect to any steam machine that needs steam
  • Receives steam directly from your wireless network
  • Variants: Bronze and Steel

Technical Specifications

Property Value
Distance Limit โ™พ๏ธ None (works across dimensions!)
Per-Player Network Yes โ€” based on unique UUID
Transfer Rate Configurable via config: wirelessSteamTransferRate
Persistence SavedData โ€” auto-saved with the world
Capacity (Bronze) ~2 Billion mB (Integer.MAX_VALUE)
Capacity (Steel) ~2 Billion mB (Integer.MAX_VALUE)

Data Flow

graph LR
    A[Boiler / Mega Solar] -->|Steam| B(Wireless Steam Output Hatch)
    B -->|Deposits to network| C{Player Wireless Network}
    C -->|Withdraws from network| D(Wireless Steam Input Hatch)
    D -->|Steam| E[Steam Machines]

Tips

Maximize your production

  • Switch to Steel Wireless Hatches as soon as possible
  • A single Mega Solar Boiler with Wireless Output can power your entire factory
  • Centralize steam production in one massive boiler and distribute wirelessly
  • No need to worry about distance โ€” the network works globally

How to Set Up

  1. Place a Wireless Steam Output Hatch on your boiler
  2. Place a Wireless Steam Input Hatch on the machine that needs steam
  3. Done! Binding is automatic based on the player's UUID